Posted by Unknown On 4:00 PM
In this collection of lessons we will learn about the animation principle of Solid Drawing. What is Solid Drawing? How can this 2D concept be implemented in 3D? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements...
Posted by Unknown On 3:54 PM
In this collection of lessons we will learn about the animation principle of Staging. What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment...
Posted by Unknown On 1:38 PM
In this collection of lessons we will learn about the animation principle of anticipation. This course will delve in the animation principle of anticipation in Maya. Without anticipation, a viewer can totally miss what we are trying to communicate through our characters. So in this course, we cover a few examples of when and how to add this essential component, and, by the end, you'll be more knowledgeable of anticipation, which will, in turn,...
Posted by Unknown On 1:23 PM
In this collection of lessons we will learn about the animation principle of ease in and ease out. In this course, we will explore the animation principle of ease in and ease out in Maya. Why is ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle...
Posted by Unknown On 12:55 PM
In this collection of lessons we will learn about the animation principle of arcs. This course will venture into the animation principle of arcs in Maya. What are arcs? Why is this subject so vital in animation? These are but a few questions we'll answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you'll know how to improve your arcs, which will help you become a stronger...
Posted by Unknown On 12:53 PM
In this collection of lessons we will learn about the animation principle of exaggeration. This course will delve in the animation principle of exaggeration in Maya. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how and how not it should be used, which will, in turn, strength your ability as an animator...
Posted by Unknown On 12:45 PM
In this collection of lessons we will learn about the animation principle of timing and spacing. This course will delve in the animation principle of timing and spacing in Maya. Throughout this course, we'll define timing and spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding...
Posted by Unknown On 12:45 PM
In this collection of lessons we will learn about the animation principle of follow-through and overlapping. In this course, we will explore the animation principle of Follow-through and Overlapping in Maya. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations....
Posted by Unknown On 12:23 PM
In this collection of lessons we will learn about the animation principle of pose to pose and straight ahead. This course will delve in the animation principle of pose to pose and straight ahead in Maya. The goal of this course is to not only learn the differences between both pose to pose and the straight ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We'll even look a different...
Posted by Unknown On 11:48 AM
Run Time : 2h 45m Release Date : March 18, 2010 Author : Delano Athias Required Software : Maya 2010 Harga ditetapkan berdasarkan jumlah DVD bukan berdasarkan banyaknya tutorial. Harga Per DVD Rp 8.000 dan jika membeli banyak maka akan mendapatkan disko...
Posted by Unknown On 11:28 AM
In this Maya animation tutorial we will learn about the intuitive and fun animation tools of Maya. We'll learn everything from how to set up animation preferences and create key frames, to learning how animation can be modified from Maya's Timeline and Graph Editor. We'll learn how to animate objects along a path, how to work non-linearly and non-destructively with the help of the Trax Editor and animation layers. We'll learn how to animate...
Posted by Unknown On 11:53 AM
In this Maya tutorial, we will cover tools and techniques for setting up character rigs in Maya. Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper joint placement and techniques for correcting a joint's orientation to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to build some fun...